Tycoon flying star Modules production site In this guide (Warehouses refers to Depositories AND Warehouses)Ĥ. Note: production chains take a bit of time to reach equilibrium. The same principle applies when you click a production building. Alternatively, it may be going down in number gradually - in which case, you are underproducing, what you are producing is less than the consumption rate in houses. When you build more houses it may stop at 26 - and not go up or down much - this is stable - your rate of production is equal to the rate of consumption by houses. Watch your fish, at the start it will continually go up - that means your overproducing. If the goods is continually empty or declining in number, you're underproducing, and will end up going to zero.Į.g. Tip: Press "K" and watch for the tiny green or red arrow that appears in the stock meter on the bottom right of your screen. 1 crusher needs 1 smelter to operate 100%). So watch your raw material and end product ratios (e.g. If a goods is continually full or going up, it means you're overproducing. It's a good idea to press K and see what's in storage so you can adjust(del/stop/build) production buildings. But try to minimise road distance as much as possible.Ī. or why you need roads between warehouses and production facilities.Ī.You need workerdrones from the warehouse to (1) take granules to smelter (2) store modules in warehouse- so connect your warehouse to the crusher and smelter with road. Who knows? By 2070, they might have invented teleportation - dunno what the ships are for though. ALL island storage is magically available to all warehouses, so long as it is in one of your warehouses. ALL Warehouse storage is the same for the whole island. And hundreds of metres/miles away build another warehouse and it will have that iron ore in storage instantly.īut you say - "There's no road inbetween the two warehouses greenCHEESE!"ĭ. SO you can build an coal mine with warehouse on the right side of island. This means, if you build a warehouse with a coal mine and store coal there, it will be in ALL warehouses for that island.Ĭ. Warehouses storage is the same for the whole island.ī. Build one square road between crusher and smelter to speed up transportation of goods.Ī. Your smelters need granules, the crushers make granules. BUT, you should make your production sites packed in with the warehouse (1-2 squares away from a warehouse)Ĭ. Warehouses expand your building area, so intuitively you wanna spread out your buildings right?ī. To occupy a new island, load 2 modules and 2 tools onto your ship and move close to the coast, a warehouse flashing icon will appear on the bottom right if you're close enough.ģ. Usually a flashing cross will appear in the mini-map with it's location (sometimes the delivery point after completion - so read carefully)! If a building is greyed out in your construction menu, you can hover your mouse over it and it will tell you what you need to unlock it.Ĭan't find your quest objective? Try hovering your mouse over the quest icon in the left hand side. You will be short of tools at the start, so order them at your ark. Then when you get your first "Employee Class" start making tools. Then fisheries, Teafarms/Breweries, Casino/Opera to meet worker needs. I recommend making quarries and crushers at the start. Upgrading your house class (OR if ascension rights are on, letting your population upgrade their houses themselves) (Shortkeys: Roads=S Buildmenu=B Delete=Del Deletehammer=V CopyBuilding=N RotateBuild=. The needs bar will fill up and go down accordingly.Ģ. In order to reach a new population class, you must satisfy the needs of current class. Population class~~~~~~~~~~~~~~~~~~~~~~~~~~~~Įach population class has corresponding new buildings. Complete Campaign Missions before reading this guide.ġ.
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